Individual planets may be newly discovered or occupied by players. A planet is something like the Earth. It has a fixed quantity of resources and a particular number of inhabitants, who produce things which are important for life and think up rules for themselves which they may or not abide by.
Each planet is mapped into areas. Each area has defined coordinates (x and y). Each planet is in fact shaped like a donut, because the starting coordinates (0) link up with the final co-ordinates. It is not of any further importance, but it took us quite a while to understand this and now we are just showing off our flash of inspiration. (It was the respected scientist Thomas Hansch who showed us we were wrong in that planets are round.)
Buildings can be erected
in any area.
Source
The energy
(force) that fuels all life/ activity on any planet comes from something
called source. Each planet has a fixed quantity of source. When source has been
refined into force it can be used for building and can be eaten. Used force
changes back into source and then flows back into the planets. Each source has
a fixed quantity of energy. When this is used up, no more force can be produced
by the associated refinery.
Force
(energy)
A form of energy which can be compressed into all sorts of products and which
is obtained from source.
Gates
The connecting
gateways between individual planets or between individual points on one planet
are called gates. Each gate links two specific points. Gates that connect planets
are called interstellar gates. In order to use a gate you must have permission.
Permissions can be set up for individuals or for unions. If unions have permissions,
all their members can use the gate in both directions. An individual with permission
can also use the gate in both directions.
Planetary gates operate
in the same way as interstellar gates, except that there are no permissions
for unions. Power tokens are needed to set or change permissions.
Buildings
Buildings are erected in areas with the help of force and workers. Like everything
in the world buildings deteriorate and have to be repaired regularly. On completion
a building has a key with which the door to the building can be locked. This
key can be copied in a converter and given to other players.
Things
Any imaginable
thing can be brought into the world with the help of converters and workers.
There are two different classes of things: those that be carried in the inventory
and those that are immovable. Things also deteriorate and must be repaired.
Keys
Keys are required to operate refineries, publishers, converters and buildings.
Keys can be copied in a converter and then given away.